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Diablo Lord of Terror

  • Heroes of the Storm

  • Melee Disabler Tank Initiator Warrior
  • Demon
  • Push Dash/Leap Impale Max Health Buff Throw Blink Bonus Damage Charges Cloak of Pain Cooldown Reduction Damage Block Damage Empowerment Damage Reduction Enfeeble Global Damage Hasten Respawn Kill Empowerment On-Hit Sustain Parry / Riposte Projectile Return Quest Bonus Self-Destruct Self-Healing Slow Speed Boost Stun Tenacity Tribute

  • Abilities


    Black Soulstone

    Gain 10 Souls per Hero killed, or 1 per Minion or captured Mercenary. For each Soul, gain .20% maximum Health. If you have 100 Souls upon dying, you resurrect in 5 seconds and lose 100 Souls. Maximum 100 Souls.

    Shadow Charge

    Charge an enemy, knocking them back, dealing 206 (98 + 4% per level) damage, and then stunning them for 0.5 seconds. If the enemy collides with terrain, they are stunned for 1 second instead.

    Fire Stomp

    Unleashes fire waves in all directions that deal 233 (111 + 4% per level) damage each.

    Overpower

    Grabs the target and slams it behind Diablo, dealing 160 (76 + 4% per level) damage and stunning for 0.25 seconds.

    Apocalypse

    Create a demonic rune under each enemy Hero on the battleground. After 1.75 seconds the rune explodes dealing 301 (143 + 4% per level) damage and stunning for 2 seconds.

    Lightning Breath

    Become Unstoppable while channeling lightning that deals 1753 (832 + 4% per level) damage over 4 seconds. The direction of the Lightning changes with your mouse cursor position.


    Spotlight



    Bio


    [FEAT] Block - Every 5 seconds, you can Block a Basic Attack from an enemy Hero reducing its damage by 50%. Stores up to 2 charges.
    [FEAT] Essence of the Slain - When enemy Minions, captured Mercenaries, and Heroes die near you, gain 26.47 Health and 10 Mana.
    [FEAT] Diabolical Momentum - Basic Attacks reduce your Basic Ability cooldowns by 0.75 seconds.
    [FEAT] From the Shadows - Enemies knocked against unpathable locations are stunned for an additional 0.5 seconds.
    [FEAT] Life Leech - Basic Attacks against enemy Heroes deal bonus damage equal to 1% of the Hero's maximum Health and heal you for the same amount.
    [FEAT] Spell Shield - Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 seconds. Can only trigger once every 30 seconds.
    [FEAT] Siphon the Dead - Activate to heal 15.6% of your maximum Health over 3 seconds.
    [FEAT] Imposing Presence - Enemies that attack you have their Attack Speed slowed by 40%.
    [FEAT] Lord of Terror - Activate to steal 10% of the maximum Health of nearby enemy Heroes.
    [FEAT] Bolt of the Storm - Activate to teleport to a nearby location.



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