Last Modified: 5/23/2018 6:33:36 PM
Two personalities share the body of Cho’gall: Gall, cunning master of dark magics and forbidden incantations, and Cho, who’s never met a problem he couldn’t punch really, really hard. When working together, Cho’s powerful attacks and Gall’s destructive spells feed into each other to make Cho’gall’s enemies rue the day they crossed paths with this ogre. With Cho’s brawn and Gall’s dark powers, these two are ready to take the Nexus by storm… as soon as they can agree on a plan.
[FEAT] Seared Flesh - Every third consecutive Basic Attack against the same target deals 75% bonus damage.
[FEAT] I AM Hurrying! - Increases the duration of Gall's "Hurry Up, Oaf!" by 1.5 second and it no longer fades over time.
[FEAT] Molten Block - Activate to place yourself in Stasis and gain Invulnerability for 3 seconds, damaging nearby enemies for 202 (96 + 4% per level) damage per second.
[FEAT] C'thun's Gift - Your Basic Attack becomes ranged and slows targets by 20% for 2 seconds.
[FEAT] The Will Of Gall - Gall can activate Will of Gall to make you Unstoppable for 2 seconds.
[FEAT] Spurred Onward - Increase the Initial speed boost of Hurry Up, Oaf! to 70%. Hurry Up, Oaf! cooldown reduced by 2 seconds when hitting an enemy Hero with an Ability.
[FEAT] Shove - Nudge Cho a small distance in the direction you choose.
[FEAT] Eye of Kilrogg - Place an eye, granting vision of a large area around it for 45 seconds. The eye can be killed by enemies with 2 Basic Attacks.
[FEAT] Bomb's Away - Increases Cho's Rune Bomb range by 20%.
[FEAT] Twilight Nova - After the first bounce, 2 extra bombs bounce to the sides once.
[FEAT] Shadowflare - Increases Shadowflare's width by 50%. Enemies hit are slowed by 25% for 1 second.
[FEAT] Psychotic Break - Increases your Ability Damage by 5%. Upon dying, the cooldown on your Heroic Ability is reset and you can continue to use Abilities for 10 seconds.
Cho & Gall are permanently attached to each other.
Wind up for at least 1 second temporarily slowing yourself, then reactivate to charge in a direction. Enemies in your path are knocked aside and take 101 (48 + 4% per level) damage.
Ignite nearby enemies, dealing 294 (140 + 4% per level) damage over 3.94 seconds. If this hits an enemy, gain 596 (283 + 4% per level) Health over 4 seconds.
Passively increases Basic Attack damage by 25%. Activate to swing the Hammer to deal 377 (164 + 4.5% per level) damage, push enemies away, and stun for 0.75 seconds.
After 1 second pull enemies towards your direction, slowing them by 25% for 3 seconds and dealing 220 (104 + 4% per level) damage.
Roll a bomb dealing 200 (95 + 4% per level) damage to enemies in its path. Gall can use Runic Blast to detonate it to deal 601 (285 + 4% per level) damage in an area.
Deal 391 (155 + 5% per level) damage to enemies in the area.
Throw a bomb that will bounce three times, dealing 393 (156 + 5% per level) damage to enemies.
Detonate Cho's Rune Bomb, dealing 601 (285 + 4% per level) damage around it.
After 1 second, nearby enemies are slowed by 40% while you channel, up to 5 seconds. Activate to deal 750 (356 + 4% per level) damage.
After 1 second, unleash 19.375 Shadow Bolts over 3.875 seconds, each dealing 226 (108 + 4% per level) damage to the first target hit. The bolts fire towards your mouse.
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