Last Modified: 10/17/2017 4:45:06 PM
A peerless hunter by moonlight and the chosen of the goddess Elune, Tyrande has led the night elves in war for ages.
[FEAT] Seasoned Marksman - Quest: Every Minion killed near you grants 0.2 Attack Damage, and Takedowns grant 0.5 Attack Damage, to a max of 40 damage.Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 30% for 3 seconds. 60 second cooldown.
[FEAT] Focused Attack - Every 10 seconds, your next Basic Attack against a Hero deals 75% additional damage. Basic Attacks reduce this cooldown by 1 second.
[FEAT] Protective Shield - Activate to shield an allied Hero for 15% of their max Health for 5 seconds.
[FEAT] Healing Ward - Activate to place a ward on the ground that heals allies in an area for 1.95% of their max Health every second for 10 seconds.
[FEAT] Searing Arrows - Activate to increase Basic Attack damage by 50% for 5 seconds. Each attack costs 10 Mana.
[FEAT] Lunar Momentum - Basic Attacks reduce your Basic Ability cooldowns by 0.75 seconds.
[FEAT] Calldown: MULE - Activate to calldown a Mule that repairs Structures, one at a time, near target point for 40 seconds, healing for 100 Health every 1 second. Grants 1 ammo every 3 seconds.
[FEAT] Sprint - Activate to gain 75% Movement Speed for 3 seconds.
[FEAT] Shrink Ray - Activate to reduce an enemy Hero's damage by 50% and Movement Speed by 50% for 4 seconds.
[FEAT] Trueshot Aura - You passively grant 15% Basic Attack damage to nearby allied Heroes.
[FEAT] Mark of Mending - Basic Attacks against Marked targets heal for 2.5% maximum Health.
[FEAT] Nexus Frenzy - Increases Attack Speed by 20% and Attack Range by 20%.
[FEAT] Storm Shield - Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds.
[FEAT] Rewind - Activate to reset the cooldowns of your Basic Abilities.
Stealth all allied Heroes and heal them for 525 (240 + 4% per level) over 8 seconds. At the conclusion of Shadowstalk, they receive a burst of 208 (95 + 4% per level) healing.
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