Olaf has lots of health, regenerates health quick and charges to slow enemies.
[FEAT] Olaf the Stout - Every 8 seconds Olaf can block a Basic Attack, reducing its damage by 75%. Can store up to 2 charges.
[FEAT] Hunka' Burning Olaf - Olaf deals 34 damage every second to nearby enemies.
[FEAT] Large and In Charge - When Olaf charges enemies, they are stunned for 1 second.
Erik moves faster than the other vikings and has a longer attack range.
[FEAT] Erik the Swift - Permanently increases Erik's base Movement Speed by 10%, and as long as Erik is moving he heals 34 Health per second.
[FEAT] Spy Games - After standing still for 3 seconds, Erik gains Stealth and his Sight Radius is increased by 75%. The Stealth persists for 3 seconds after moving.
[FEAT] It's a Sabotage! - Erik's Basic Attacks against Structures destroy 5 Ammo and deal 135 damage over 10 seconds.
Baleog deals splash damage to enemies behind his attack target.
[FEAT] Baleog the Fierce - Baleog's Basic Attacks increase his Attack Speed by 8%, stacking up to 5 times. After 3 seconds of not attacking, these stacks will rapidly decay.
[FEAT] Explosive Attacks - Increases Baleog’s splash damage against non-Heroic enemies to 100%.
[FEAT] Pain Don't Hurt - Baleog's Basic Attacks and splash damage heal for 20% of the damage dealt. Healing is doubled against Heroes.
Death time reduced.
[FEAT] Mercenary Lord - Non-Boss Mercenaries near your hero deal 50% more damage. Reduces damage taken from Minions and Mercenaries by 50%.
[FEAT] Impatience Is a Virtue - Enemies damaged by a Viking's Basic Attack reduce the cooldown of all Viking Abilities by 0.25 seconds.
[FEAT] 64 KB Marathon - Gain an additional 40% Movement Speed when activating Go Go Go! that decays over 4 seconds. Additionally, the Vikings will break out of Roots and Slows.
[FEAT] Executioner - Basic Attacks deal 40% more damage against slowed, rooted, or stunned targets.
[FEAT] The Sequel! - Reduces the Lost Vikings' death timer by 50%.
[FEAT] Fury of the Storm - Every 5 seconds, your next Basic Attack will deal an additional 41 damage to the target, and 105 damage to all nearby Minions and Mercenaries. Each Viking has their own cooldown.