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The Lost Vikings Triple Trouble

  • Heroes of the Storm

  • Hybrid Assassin Initiator Marksman Sieger Specialist Tank Warrior Pusher
  • Medium Blade Viking
  • Boosted Form Split Presence Split Presence Cast Mimic Dash/Leap Form Change Ambush Attack Speed Buff Bolster Minions Bonus Damage Cleanse Cloak of Pain Consume Cooldown Reduction Crowd Control Empowerment Damage Block Hasten Respawn Invulnerable Momentum On-Hit Cleave/Splash On-Hit Crowd Control On-Hit Sustain Positive Aura Precision Quest Bonus Resurrection Scouting Self-Healing Shielding Slow Speed Boost Stun Teleport Unstoppable

  • Abilities


    Viking Hoard

    Gathering a Regeneration Globe with a Viking permanently increases all their Health Regeneration by 0.5 per second.Current Bonus: 1.5 Regen per second

    Spin To Win! / Norse Force!

    Spin To Win! - Activate to have each Viking deal 222 (106 + 4% per level) damage to nearby enemies.

    Norse Force! - All Vikings gain a 242 (115 + 4% per level) to 483 (229 + 4% per level) point Shield, increasing in strength for each Viking alive. Lasts 4 seconds.

    Jump! / Nordic Attack Squad

    Jump - Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds.

    Nordic Attack Squad - Activate to have all Viking Basic Attacks deal bonus damage equal to 1% of a Hero's maximum Health for 5 seconds.

    Viking Bribery

    Enemy Minions or captured Mercenaries killed near your Hero grant you stacks of Viking Bribery. Use 40 stacks to bribe target Mercenary, instantly defeating them. Does not work on Bosses. Maximum stacks available: 100.Current number of Viking Bribery stacks:

    Play Again!

    Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds. Only one Viking may attempt to summon at a time.

    Longboat Raid!

    Hop into an Unstoppable Longboat that fires at nearby enemies for 246 (117 + 4% per level) damage per second and can fire a mortar that deals 450 (214 + 4% per level) damage in an area. The boat has increased Health for each Viking inside. If the boat is destroyed by enemies, all Vikings are stunned for 1.5 seconds. Lasts 15 seconds.Requires all surviving Vikings to be nearby.


    Spotlight



    Bio


    OLAF: 

    Olaf has lots of health, regenerates health quick and charges to slow enemies.

    [FEAT] Olaf the Stout - Every 8 seconds Olaf can block a Basic Attack, reducing its damage by 75%. Can store up to 2 charges.
    [FEAT] Hunka' Burning Olaf - Olaf deals 34 damage every second to nearby enemies.
    [FEAT] Large and In Charge - When Olaf charges enemies, they are stunned for 1 second.

    ERIK:

    Erik moves faster than the other vikings and has a longer attack range.

    [FEAT] Erik the Swift - Permanently increases Erik's base Movement Speed by 10%, and as long as Erik is moving he heals 34 Health per second.
    [FEAT] Spy Games - After standing still for 3 seconds, Erik gains Stealth and his Sight Radius is increased by 75%. The Stealth persists for 3 seconds after moving.
    [FEAT] It's a Sabotage! - Erik's Basic Attacks against Structures destroy 5 Ammo and deal 135 damage over 10 seconds.

    BALEOG:

    Baleog deals splash damage to enemies behind his attack target.

    [FEAT] Baleog the Fierce - Baleog's Basic Attacks increase his Attack Speed by 8%, stacking up to 5 times. After 3 seconds of not attacking, these stacks will rapidly decay.
    [FEAT] Explosive Attacks - Increases Baleog’s splash damage against non-Heroic enemies to 100%.
    [FEAT] Pain Don't Hurt - Baleog's Basic Attacks and splash damage heal for 20% of the damage dealt. Healing is doubled against Heroes.

    ALL:

    Death time reduced.

    [FEAT] Mercenary Lord - Non-Boss Mercenaries near your hero deal 50% more damage. Reduces damage taken from Minions and Mercenaries by 50%.
    [FEAT] Impatience Is a Virtue - Enemies damaged by a Viking's Basic Attack reduce the cooldown of all Viking Abilities by 0.25 seconds.
    [FEAT] 64 KB Marathon - Gain an additional 40% Movement Speed when activating Go Go Go! that decays over 4 seconds. Additionally, the Vikings will break out of Roots and Slows.
    [FEAT] Executioner - Basic Attacks deal 40% more damage against slowed, rooted, or stunned targets.
    [FEAT] The Sequel! - Reduces the Lost Vikings' death timer by 50%.
    [FEAT] Fury of the Storm - Every 5 seconds, your next Basic Attack will deal an additional 41 damage to the target, and 105 damage to all nearby Minions and Mercenaries. Each Viking has their own cooldown.



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