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Sgt. Hammer Siege Tank Operator

  • Heroes of the Storm

  • Ranged Pusher Marksman Sieger Specialist
  • Gadgets Munitions
  • Global Skillshot Wave Siege Mode Spider Mines Stance Change Form Change Power Shot Range Modifier Global Targeted Damage Javelin Bonus Damage On-Hit Cleave/Splash Static Zone Damage Traps Ambush Attack Speed Buff Crowd Control Empowerment Deployables Evasion Knockback Max Health Buff Quest Bonus Self-Healing Shielding Slow Speed Boost Stealthed Tenacity Wall

  • Abilities


    Basic Attacks deal 30% more damage to distant enemies.

    Spider Mines

    Create 3 mines that deal 211 (100 + 4% per level) damage and slow enemies by 25% for 1.5 seconds.

    Concussive Blast

    Deals 309 (147 + 4% per level) damage and pushes enemies away.

    Siege Mode

    Become immobile to increase Basic Attack range by 90%, deal 25% splash damage, and deal 30% bonus damage to Minions and Structures.

    Napalm Strike

    Deals 360 (171 + 4% per level) damage on impact, and leaves a napalm area that deals 110 (52 + 4% per level) damage per second. Lasts for 4 seconds.

    Blunt Force Gun

    Fire a missile across the battlefield, dealing 800 (380 + 4% per level) damage to enemies in its path.



    [FEAT] Regeneration Master - Quest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per second, up to 30. Reward: After gathering 30 Regeneration Globes, you also gain 500 Health.
    [FEAT] Vigorous Assault - Basic Attacks heal for 15% of the damage dealt to the primary target.
    [FEAT] Focused Attack - Every 10 seconds, your next Basic Attack against a Hero deals 75% additional damage. Basic Attacks reduce this cooldown by 1 second.
    [FEAT] Hyper-Cooling Engines - Reduce the cooldown of Thrusters by 10 seconds. Thrusters are always active while at the Altar.
    [FEAT] First Aid - Activate to heal 11.07% of your max Health over 6 seconds.
    [FEAT] Giant Killer - Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
    [FEAT] First Strike - Basic Attacks deal 25% more damage if you haven't been attacked within the last 5 seconds.
    [FEAT] Executioner - Basic Attacks deal 40% more damage against slowed, rooted, or stunned targets.
    [FEAT] Stoneskin - Activate to gain 30% of your maximum Health as a Shield for 5 seconds.
    [FEAT] Fury of the Storm - Every 5 seconds, your next basic attack will deal an additional 91 damage to the target, and 228 damage to all nearby Minions and Mercenaries.
    [FEAT] Nexus Frenzy - Increases Attack Speed by 20% and Attack Range by 20%.

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