The origins and history of the murloc race are shrouded in mystery. A large part of this is because their lore is passed down via their own oral tradition, which is almost incomprehensible to most other sentient races, but also because murlocs generally have very little tolerance for other races. Murlocs often congregate in heavily populated coastal settlements, and are more than willing to assist each other when threatened. While many have debated on their intelligence, there is reason to believe that their use of weaponry and uncanny fighting abilities may actually imply that they possess a rather sinister racial intellect.
[FEAT] Fishtank - Every 5 seconds, reduce the damage taken from the next Hero Basic Attack by 50%. Stores up to 2 charges.
[FEAT] Assault Egg - Health and sight range of Egg increased by 150%.
[FEAT] Bribe - Enemy Minions killed near you grant a stack of Bribe. Use 20 stacks to bribe a Mercenary, instantly defeating them. Does not work on Bosses. Maximum of 100 stacks. If a camp is defeated entirely with Bribe, the camp respawns 50% faster. Current number of Bribe stacks: 1.
[FEAT] Living The Dream - You gain 5% Ability Power. Quest: Every 5 seconds you are alive you gain an additional 1% Ability Power, up to an additional 15%. These stacks are lost on death.
[FEAT] Envenom - Activate to poison an enemy Hero, dealing 352 damage over 10 seconds.
[FEAT] Clairvoyance - Activate to reveal an area for 10 seconds. Enemies in the area are revealed for 4 seconds.
[FEAT] Hidden Assault - When you respawn from the Egg, you gain Stealth and 20% Movement Speed for 5.125 seconds.
[FEAT] Blood for Blood - Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount.
[FEAT] Rewind - Activate to reset the cooldowns of your Basic Abilities.
[FEAT] Bolt of the Storm - Activate to teleport to a nearby location.