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Zeratul Dark Prelate

  • Heroes of the Storm

  • Melee Assassin Evasive Warrior
  • Hand Blade Alien
  • Boosted Form Boosted Form Attack Speed Buff Perma-Stealth Stealthed Dash/Leap Form Change Personal Attack Speed Buff Blink Crowd Control Zone Attack Speed Buff Bonus Damage Cast Empowerment Cloak of Pain Cooldown Reduction Damage Block Damage Boost Damage Empowerment Damage Reduction Enhanced Attack Move Kill Empowerment Max Health Buff Multi-Charge Cast Multi-Hit Passive On-Hit Crowd Control On-Hit Stat-Gain On-Hit Sustain Quest Bonus Return Self-Healing Shielding Slow Speed Boost Sticky Bomb Targeted DOT

  • Abilities


    Permanent Cloak

    Gain Stealth when out of combat for 3 seconds. Taking damage, attacking, using Abilities, or channeling reveals you.

    Cleave

    Deal 415 (197 + 4% per level) damage to nearby enemies.

    Singularity Spike

    Flings a Singularity Spike that sticks to the first enemy hit. Deals 500 (238 + 4% per level) damage after 1 second and slows the enemy by 40% for 3 seconds.

    Blink

    Teleport to the target location. Using this Ability does not break cloak.

    Shadow Assault

    Your Basic Attacks cause you to charge at enemies and have 20% increased Attack Speed. Lasts for 6 seconds.

    Void Prison

    Slows time in an area to a near standstill, making allies and enemies invulnerable and unable to act for 5 seconds. You are not affected.


    Spotlight



    Bio


    [FEAT] Block - Every 5 seconds, you can Block a Basic Attack from an enemy Hero reducing its damage by 50%. Stores up to 2 charges.
    [FEAT] Regeneration Master - Quest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per second, up to 30. Reward: After gathering 30 Regeneration Globes, you also gain 500 Health.
    [FEAT] Seasoned Marksman - Quest: Every Minion killed near you grants 0.2 Attack Damage, and Takedowns grant 0.5 Attack Damage, to a max of 40 damage.Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 30% for 3 seconds. 60 second cooldown.
    [FEAT] Master Warp-Blade - Every third consecutive Basic Attack against the same Hero deals 100% bonus damage.
    [FEAT] Vigorous Strike - Basic Attacks heal for 25% of the damage dealt to the primary target.
    [FEAT] Gathering Power - Hero takedowns increase Ability Power by 2%, to a maximum of 30%. This bonus Ability Power is lost on death.
    [FEAT] Vorpal Blade - Activate to teleport to the last non-structure target you attacked within 3 seconds.
    [FEAT] Follow Through - After using an ability, your next Basic Attack within 6 seconds deals 40% additional damage.
    [FEAT] First Aid - Activate to heal 11.07% of your max Health over 6 seconds.
    [FEAT] Searing Attacks - Activate to increase Basic Attack damage by 50% for 5 seconds. Each attack costs 15 Mana.
    [FEAT] Giant Killer - Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
    [FEAT] Burning Rage - Deal 23 damage per second to nearby enemies.
    [FEAT] Spell Shield - Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 seconds. Can only trigger once every 30 seconds.
    [FEAT] Stoneskin - Activate to gain 30% of your maximum Health as a Shield for 5 seconds.
    [FEAT] Berserk - Activate to increase your Attack Speed by 40% and Movement Speed by 10% for 4 seconds.
    [FEAT] Nexus Blades - Basic Attacks deal 20% more damage and slow enemy Movement Speed by 20% for 1 second.
    [FEAT] Rewind - Activate to reset the cooldowns of your Basic Abilities.



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