Zeratul Dark Prelate

[FEAT] Block - Every 5 seconds, you can Block a Basic Attack from an enemy Hero reducing its damage by 50%. Stores up to 2 charges.
[FEAT] Regeneration Master - Quest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per second, up to 30. Reward: After gathering 30 Regeneration Globes, you also gain 500 Health.
[FEAT] Seasoned Marksman - Quest: Every Minion killed near you grants 0.2 Attack Damage, and Takedowns grant 0.5 Attack Damage, to a max of 40 damage.Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 30% for 3 seconds. 60 second cooldown.
[FEAT] Master Warp-Blade - Every third consecutive Basic Attack against the same Hero deals 100% bonus damage.
[FEAT] Vigorous Strike - Basic Attacks heal for 25% of the damage dealt to the primary target.
[FEAT] Gathering Power - Hero takedowns increase Ability Power by 2%, to a maximum of 30%. This bonus Ability Power is lost on death.
[FEAT] Vorpal Blade - Activate to teleport to the last non-structure target you attacked within 3 seconds.
[FEAT] Follow Through - After using an ability, your next Basic Attack within 6 seconds deals 40% additional damage.
[FEAT] First Aid - Activate to heal 11.07% of your max Health over 6 seconds.
[FEAT] Searing Attacks - Activate to increase Basic Attack damage by 50% for 5 seconds. Each attack costs 15 Mana.
[FEAT] Giant Killer - Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
[FEAT] Burning Rage - Deal 23 damage per second to nearby enemies.
[FEAT] Spell Shield - Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 seconds. Can only trigger once every 30 seconds.
[FEAT] Stoneskin - Activate to gain 30% of your maximum Health as a Shield for 5 seconds.
[FEAT] Berserk - Activate to increase your Attack Speed by 40% and Movement Speed by 10% for 4 seconds.
[FEAT] Nexus Blades - Basic Attacks deal 20% more damage and slow enemy Movement Speed by 20% for 1 second.
[FEAT] Rewind - Activate to reset the cooldowns of your Basic Abilities.

Permanent Cloak
Gain Stealth when out of combat for 3 seconds. Taking damage, attacking, using Abilities, or channeling reveals you.
Deal 415 (197 + 4% per level) damage to nearby enemies.
Singularity Spike
Flings a Singularity Spike that sticks to the first enemy hit. Deals 500 (238 + 4% per level) damage after 1 second and slows the enemy by 40% for 3 seconds.
Shadow Assault
Your Basic Attacks cause you to charge at enemies and have 20% increased Attack Speed. Lasts for 6 seconds.
Void Prison
Slows time in an area to a near standstill, making allies and enemies invulnerable and unable to act for 5 seconds. You are not affected.
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