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Raynor Renegade Commander

  • Heroes of the Storm

  • Ranged Marksman Sieger
  • Gadgets Semi/Automatic Firearm
  • Area Attack Speed Buff Personal Attack Speed Buff Self-Healing Attack Speed Buff Knockback Moving Zone Damage Pets Scouting Blink Bonus Damage Charges Consume Cooldown Reduction Crowd Control Empowerment Damage Reduction Deployables Kill Empowerment Masochism On-Hit Sustain Parry / Riposte Quest Bonus Range Modifier Slow Speed Boost Stealthed Stun Tenacity Witness

  • Abilities

    Advanced Optics

    Basic Attack range is 20% further than other ranged Heroes, and you see 10% further than other Heroes.

    Penetrating Round

    Deals 526 (250 + 4% per level) damage and knocks enemies back.


    Gain 30% bonus Attack Speed for 6 seconds. Nearby allies gain half of the bonus.

    Adrenaline Rush

    Automatically activates to heal for 965 (458 + 4% per level) when you are below 30% Health.


    Order the Hyperion to make a strafing run dealing 145 (69 + 4% per level) damage a second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures for 1740 (826 + 4% per level) damage. Lasts 12 seconds.

    Raynor's Raiders

    Summon two Stealthed Banshees that attack an enemy. Each Banshee deals 95 (45 + 4% per level) damage a second and lasts 22 seconds. Can reactivate the Ability to retarget the Banshees.



    Jim Raynor was a Confederate marshal on Mar Sara at the time of the first zerg incursions on that world. Despite bravely fighting the alien aggressors and saving many lives, he was arrested by Confederate forces on the pretext of destroying Confederate property at Backwater Station. When he was subsequently liberated by Arcturus Mengsk's Sons of Korhal, an anti-Confederate revolutionary group, Raynor chose to fight alongside them.

    [FEAT] Seasoned Marksman - For every 6 enemy Minion or captured Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 3 Minion kills.
    [FEAT] Raiders' "Recruitment" - Enemy Minions or captured Mercenaries killed near your Hero grant you stacks of Recruitment. Use 15 stacks to "recruit" a Mercenary, instantly defeating them. Does not work on Bosses. Maximum 50 stacks.Current number of Recruitment stacks: 1
    [FEAT] Scouting Drone - Places a Scouting Drone at target location, revealing a large area around it for 45 seconds. This drone cannot be hidden and is killed by enemies with 2 Basic Attacks. Stores up to 2 charges.
    [FEAT] Focused Attack - Every 10 seconds, your next Basic Attack against a Hero deals 75% additional damage. Basic Attacks reduce this cooldown by 1 second.
    [FEAT] Vigorous Assault - Basic Attacks heal for 15% of the damage dealt to the primary target.
    [FEAT] Puttin' On a Clinic - Whenever an enemy Minion, Hero, or captured Mercenary you have recently damaged is destroyed, your Ability cooldowns are reduced by 1.5 seconds.
    [FEAT] Giant Killer - Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
    [FEAT] Relentless Leader - Reduces the duration of silences, stuns, slows, and roots against you by 50%. Once every 5 seconds, if you are stunned you knock nearby enemies away.
    [FEAT] Executioner - Basic Attacks deal 40% more damage against slowed, rooted, or stunned targets.
    [FEAT] Berserk - Activate to increase your Attack Speed by 40% and Movement Speed by 10% for 4 seconds.
    [FEAT] A Card to Play - Whenever a Hero (ally or enemy) is killed, the cooldown of your Heroic Ability is reduced by 15 seconds.
    [FEAT] Nexus Frenzy - Increases Attack Speed by 20% and Attack Range by 20%.
    [FEAT] Bolt of the Storm - Activate to teleport to a nearby location.

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