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Li-Ming Rebellious Wizard

  • Heroes of the Storm

  • Ranged Mage Assassin Evasive
  • Witch
  • On-Kill Full Reset Blink Death Ray Ability Combo Knockback Moving Zone Damage Ability Expansion Bonus Damage Combative Defenses Damage Block Damage Boost Damage Reduction Evasion Form Change Javelin Kill Empowerment Lifeline Mana-Heal Self-Healing Shielding

  • Abilities


    Critical Mass

    Getting a Takedown will refresh the cooldown on all of your Abilities.

    Magic Missiles

    Fire three missiles toward an area, each dealing 266 (151 + 3% per level) damage to the first enemy hit.

    Arcane Orb

    Fire an orb that powers up as it travels, dealing 244 (135 + 3% per level) damage to the first enemy hit. The amount of damage dealt is increased the further it travels, up to 732 (405 + 3% per level) damage.

    Teleport

    Teleport a short distance instantly.

    Disintegrate

    Channel a powerful beam, dealing 467 (185 + 5% per level) damage per second to enemies while they are in it. The direction of the beam changes with your mouse cursor position.

    Wave of Force

    Knock away all enemies from an area and deal 425 (168 + 5% per level) damage.


    Spotlight



    Bio


    Li-Ming was born in Xiansai and brought to the Yshari Sanctum by the sorceress Isendra at the age of seven. Archmage Valthek decided to train her personally after he caught her studying forbidden spells. Li-Ming refused to ignore the needs of people around Caldeum, and saved the city of Lut Bahadur from drought by bringing water back. However, the attention of the Mage Clans was focused on Isendra.


    [FEAT] Astral Presence - Your Mana regeneration is increased by 100% while below 25% Mana.
    [FEAT] Power Hungry - Regeneration Globes restore 100% more Mana and grant 10% Ability Power for 20 seconds.
    [FEAT] Dominance - Takedowns restore 20% of your maximum Health.
    [FEAT] Charged Blast - Basic Attacking a target recently hit by a Magic Missile does an extra 191 (91 + 4% per level) damage.
    [FEAT] Cannoneer - When you use an Ability, increase your next Basic Attack by 75% and cause it to deal Ability damage. Stacks up to 3 times.
    [FEAT] Glass Cannon - Increases your Ability Power by 15%, but decreases your maximum Health by 15%.
    [FEAT] Tal Rasha's Elements - Your Abilities benefit from 10% bonus damage as long as they aren't cast twice in a row.



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