Nemesis holds the scales of balance. Hitting enemies with Basic Attacks tips the scales in her favor, reducing her target's Physical and Magical power and increasing hers (Stacking).
Nemesis dashes in a line, dealing damage to enemies in her path and may dash again within 2s. Using another ability during this time cancels the second dash.
Nemesis swings her blade, dealing damage in an area in front of her. Enemies in the center of her swing are struck for 2x damage and Slowed for 2s.
Nemesis activates a temporary Shield around herself that protects her from a set amount of damage, or until time expires. A percentage of incoming damage from gods is healed and reflected back to the source. Hard Crowd Control effects remove the Shield.
Nemesis chooses a single enemy god, reducing their Health and movement speed and stealing a portion of their Protections for a time period. Her movement speed is also increased during this time.
|Slark (Dota 2)|
|Jarvan IV (League of Legends)|
|Diana (League of Legends)|
|Renekton (League of Legends)|
|Cthulhuphant (Heroes of Newerth)|
|Jinsoyun (Master X Master)|
|Guan Yu (Smite)|
|Pangolier (Dota 2)|
|Illidan (Heroes of the Storm)|