For every 1 unit traveled, Mercury gains a 0.1% Physical Power bonus on his next Basic Attack (max 50%). Mercury also gains additional Physical Power equal to 25% of movement speed from items or abilities.
Mercury moves in the blink of an eye, dealing one melee attack to every enemy within the target area. Each hit may trigger item effects for Basic Attacks, and can Critical Hit.
Passive: Mercury gains increased movement speed. Active: Mercury increases his Attack Speed for the duration.
Mercury dashes forward, knocking aside minions, grabbing the first enemy god he encounters and spinning them. The enemy god takes damage until the effect ends, and Mercury throws the god in the direction of his choice.
Mercury gathers energy for a powerful Dash, with the range extending as he does so. He travels the distance faster than the speed of sound, dealing damage to all enemies, stunning them and spinning them around in a random direction.
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