Isis shares additional HP5 and MP5 with nearby allies. For every player death she witnesses, her aura gains an additional Stack (max. 10). Stacks reset on death.
Isis flaps her wings, gaining increased movement speed with no backpedal penalty, and sending forth 4 wing gusts in a line, each dealing Magical Damage to all targets in their path. Isis is immune to Root and Knockback effects while casting.
Isis sends forth a ball of spirit energy. As the ball travels, it gains in power up to 1.5x at max. range. At any time, Isis can activate the ability to detonate the ball, dealing Magical Damage and Stunning enemies within 10 units, scaling in duration up to 1.5s at max range.
Isis Silences enemies at her target location. Enemies hit also lose a portion of their Magical Protections and are Slowed for a duration. Allies affected by Isis' Funeral Rites aura gain Magical Protection during this time.
Isis plants her staff at her target location for 5s. Allies within its radius take less damage. Any damage dealt within the radius charges up the staff. If Isis activates the staff again, it explodes, dealing damage to enemies inside and healing allies.
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