As Hercules takes damage, he gains Physical Power based on a percentage of his missing Health.
Hercules delivers a mighty strike, driving all enemies back, damaging and Stunning them. Hercules is immune to Knockback during the dash.
Hercules smashes the ground, sending a shockwave forward that does damage to all enemies in the path. Enemies at the end of the shockwave are thrown into the air towards Hercules.
When Hercules activates this ability, he gains Health every second over the next 4 seconds. A percentage of the damage taken during this time is returned to him as additional healing over the following 10 seconds.
Hercules rips a huge boulder from the ground. Throwing the boulder does damage where the boulder lands. The boulder continues rolling, doing the same damage to all enemies in its path. Subsequent hits on the same enemy do 50% less damage per hit. Hercules is immune to Crowd Control while casting.
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