Last Modified: 6/13/2018 10:15:00 AM
When Hel is in a stance, she gradually attunes to the strengths of that stance, gaining up to 20% damage in the Dark Stance and 20% healing in the Light Stance.
DECAY (Dark Stance) - Hel fires an orb of decay that deals damage and passes through minions. The orb will explode in a 12 unit radius if it hits a god, a wall, or reaches max range.
RESTORATION (Light Stance) - Hel fires an orb of restoration that hits gods only. Hitting an enemy god deals damage. Hitting an allied god heals that god and heals Hel on a successful hit.
HINDER (Dark Stance) - Hel debuffs all enemies in the targeted area, reducing their Magical Protection and slowing them for 3s.
CLEANSE (Light Stance) - Hel cleanses all allied gods in the targeted area, removing all Crowd Control effects instantly and protecting them from future ones for a duration.
INSPIRE (Light Stance) - Hel conjures a burst of light energy around her, healing herself instantly and applying a heal over time to nearby allies that ticks every 1s. Hel gains Increased Movement Speed, and allies gain a reduced amount (10%) for the duration.
REPULSE (Dark Stance) - Hel conjures a burst of dark energy around her, damaging all nearby enemies.
DARK STANCE - Hel's abilities cause damage and she gains increased Magical Power.
LIGHT STANCE - Hel's abilities heal and support her allies and she gains increased Protections.
Passive - Hel gains increased MP5 and Half of the benefits gained from the stance are shared with allied gods within 30 units.
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