Every 12s Chiron collects herbs for a poultice. Each time he uses an ability, the lowest health ally within 30’ is healed, consuming a poultice.
Chiron warns his teammates to evade the area, removing crowd control effects so they can escape before it explodes, and does damage to all enemies in the area.
Chiron passively marks his enemies as targets when he damages them with Basic Attacks or Centaurus, reducing their Physical Protections by 3%. He may activate this ability to fire seeking arrows at all marked targets within range, damaging and slowing them.
Chiron gallops forward damaging enemies, knocking up minions, and kicking enemy gods behind him. Chiron may fire Basic Attacks while charging.
Chiron is transformed into a constellation, and can fire three long-distance shots, even through walls. If Chiron would be killed during this ability, he does not die until he runs out of time or shots. Killing an enemy when he would have died returns Chiron to life with health equal to the damage dealt instead. Applies target mark.
|Zul'Jin (Heroes of the Storm)|
|Windranger (Dota 2)|
|Aluna (Heroes of Newerth)|
|Tyrande (Heroes of the Storm)|
|Emerald Warden (Heroes of Newerth)|
|Kindred (League of Legends)|
|Hou Yi (Smite)|
|Varus (League of Legends)|
|Draven (League of Legends)|