Vex may cast his abilities freely.
Vex summons a wave of spikes that rips through the ground, dealing 60 / 95 / 130 / 165 / 200 (+0.5) physical damage to each enemy it passes through. Enemies with impaired movement are skewered by the spines, reducing their Armor by 15 % for 5 seconds.
Passive: Vex's every third basic attack will be a Greivous attack, dealing bonus magical damage equal to 3 / 3.5 / 4 / 4.5 / 5 % (+0.02 %) of the target's maximum Health (maximum 60 / 75 / 90 / 105 / 120 to minions and creatures.) This passive is disabled while Grievous Wounds is on cooldown. Active: For 8 seconds, all of Vex's basic attacks are Greivous attacks.
Vex launches the spikes on his back in a high arc towards the targeted area, dealing 50 / 85 / 120 / 155 / 190 (+0.3) physical damage to enemies they strike. The spikes remain stuck in the ground for 4 seconds, reducing the Movement Speed of enemies in the area by 30 / 35 / 40 / 45 / 50 %.
Vex fires Splintering Spines with his basic attacks for 8 seconds. Splintering Spines have 30 / 45 / 60 additional Base Attack Damage, 20% increased attack range and shatter on the primary target, dealing 65 % of their total damage as physical damage to enemies in an arc behind the primary target.
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