Marah can use her abilities freely. Whenever a nearby enemy dies, they drop a Seed of Life that Marah can collect to permanently increase her maximum Health. The Health bonus per Seed starts at 3 Health and decreases by 1% for each additional Seed (minimum bonus of 0.5 Health after 80 seeds)
Marah sends out a vine, pulling herself to the first enemy or Tree of Life it grabs. If the target is an enemy, Marah roots them as she approaches and strikes them for 80 / 110 / 140 / 170 / 200 (+0.75) physical damage when she arrives; if the target is a Tree of Life, Snapdragon's cooldown is refreshed.
Marah summons a Tree of Life at a targeted location. She gains 6 / 8 / 10 / 12 / 14% Lifedrain and 20 / 25 / 30 / 35 / 40% increased Attack Speed while in its aura and for up to 4 seconds after she leaves it. Trees last 5 minutes, and Marah can't have more than 2/3/4/5/6 active Trees at a time.
Marah unleashes a knot of brambles that grows into a wall at a targeted location, lasting 5 seconds. Enemies struck by the projectile or the spreading wall take 60 / 100 / 140 / 180 / 220 (+0.5) physical damage and their movement speed is reduced by 25 / 30 / 35 / 40 / 45%. Enemies struck by the projectile are slowed for 1 second while enemies in the wall are slowed until they escape it.
Marah surges with lifeforce for 15 seconds, gaining 150 / 275 / 400 (+5% Maximum Health) increased Maximum Health and 50% increased attack range. In addition, her basic attacks against shapers stun the target for 0.75 seconds, deal 15 / 40 / 65 (+3% Maximum Health) additional physical damage, and heal her for half that amount. This effect can't occur on the same target more than once every 4 seconds.
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