Kensu may cast his abilities freely. Kensu can successively fire his basic attack as long as he has an arrow nocked. Kensu will nock an arrow at a rate equivalent to his basic attack cooldown and can have a maximum of 2 arrows ready to be fired at a time. The rate at which Kensu will nock an arrow is increased by 1% per point of Haste.
Kensu binds captured ghosts to his arrows, imbuing his basic attacks with additional effects. Toggle: Kensu switches which ghost is bound to his arrows. Ghost of Malice: Kensu imbues his arrows with Malice, causing his basic attacks to deal 10 / 15 / 20 / 25 / 30 (+0.1) bonus magical damage. Ghost of Despair: Kensu imbues his arrows with Despair, causing his basic attacks to slow the target's movement speed by 15% / 20% / 25% / 30% / 35% for 2 seconds.
Passive: Kensu's basic attacks mark the target, reducing their Armor by 2% / 2.75% / 3.5% / 4.25% / 5% for 4 seconds. This effect stacks up to 4 times for a total of 8% / 11% / 14% / 17% / 20% reduced Armor. Active: When the target reaches 4 marks and if they are a shaper, they are revealed and a ring will appear around them. As long as Kensu is within this ring, he may activate Thrill of the Hunt to rapidly dash to another location within the ring.
Kensu fires an arrow that deals physical damage to the first enemy hit, plus an additional effect based on which Haunt Kensu is using. Ghost of Malice: Deals between 60 / 85 / 110 / 135 / 160 (+0.4) to 120 / 170 / 220 / 270 / 320 (+1.0) physical damage. The damage is increased against low health targets, reaching maximum damage against targets with 25% health. Ghost of Despair: Exorcises the first target hit, causing ghosts of despair to deal 40 / 60 / 80 / 100 / 120 (+0.3) physical damage and apply Despair to the hit target and up to 1 / 2 / 3 / 4 / 5 additional nearby enemies.
Kensu fires a phantasmal surge in target direction, warping all terrain it passes through to become passable and leaving a spectral trail in its wake. Any allied shaper who enters the trail will gain 50% increased Movement Speed. If the arrow hits an enemy shaper it will deal 100 / 200 / 300 (+0.6) physical damage and fear them for between 0.5 to 2 seconds. After the arrow has traveled 350m, the fear duration will begin to increase until it reaches its maximum duration at the arrow's maximum range.
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