Last Modified: 5/25/2018 3:45:42 PM
Yorick has always been a practical man. He knew he'd need strength to destroy the Black Mist that corrupted the Blessed Isles, even if it meant fighting evil with evil. So he harnessed a whole world of evil in the cape that now clings to his shoulders; in the unknowable depths of the cloak swirls the essence of a thousand damned souls. When the Shepherd summons forth a being from that seething miasma of lost spirits, only he hears the wretched assembly's great wailing and gnashing of teeth—this is his burden, and the source of his power. In his quest to free these souls, he'll use them (and they'll use him) to crush anything in their way.
Yorick can have up to four Mist Walkers in his service at once. Mist Walkers instantly die if they move too far from either Yorick or the Maiden of the Mist. A grave is occasionally created when enemy minions or neutral monsters die near Yorick, and all enemy champions that die near him leave a grave.
Yorick's next basic attack deals bonus damage and restores some health. If Last Rites kills a target, it creates a grave. If there are at least three graves nearby and Last Rites is on cooldown, Yorick can instead cast Awakening to raise Mist Walkers from the graves.
Yorick summons a destructible wall of corpses that encircles a target area for a few seconds.
Yorick hurls a globule of Mist that deals magic damage, applies a slow, and marks a target. Yorick and Mist Walkers get a movement bonus when heading toward marked targets.
Yorick summons the Maiden of the Mist (at higher ranks, she'll bring some Mist Walkers with her). The Maiden moves and attacks on her own. When Yorick attacks the Maiden's target, he'll deal bonus magic damage based on the enemy's maximum health.
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