Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain after 8 seconds, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.
Zac's arm stretches and grabs the first enemy it hits, damaging and slowing them. Zac's next basic attack gains bonus range and if Zac attacks a different enemy, he'll throw both targets toward each other, dealing damage in an area if they collide.
Zac's body erupts, damaging nearby enemies.
Zac attaches his arms to the ground and stretches back, launching himself forward.
Zac squishes himself into a puddle and charges, becoming immune to crowd control and slowing enemies that stand on him.
Reactivating Let's Bounce without fully charging causes Zac to re-form, knocking back nearby enemies.
If Zac charges for at least a second, he sucks up enemies above him and carries them toward the target location, damaging enemies in the area upon landing.
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