Last Modified: 8/26/2017 4:04:15 PM
Zac's arm stretches and grabs the first enemy it hits, damaging and slowing them. Zac's next basic attack gains bonus range and if Zac attacks a different enemy, he'll throw both targets toward each other, dealing damage in an area if they collide.
Zac squishes himself into a puddle and charges, becoming immune to crowd control and slowing enemies that stand on him.
Reactivating Let's Bounce without fully charging causes Zac to re-form, knocking back nearby enemies.
If Zac charges for at least a second, he sucks up enemies above him and carries them toward the target location, damaging enemies in the area upon landing.
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