After not taking damage for a brief period, Sejuani becomes immune to slows and gains bonus resistances. Frost Armor lingers briefly after taking damage.
Frost Armor refreshes faster with Sejuani's movement.
Charges forward, dealing magic damage and knocking enemies into the air. The charge stops after knocking an enemy champion into the air.
Sejuani swings her mace in front of her, then slams it down in a line. Both swings deal damage and apply Frost.
Passive: Sejuani's basic attacks apply Frost on champions and large monsters. Nearby allied melee champions also gain this effect. Frost stacks up to four times.
Active: Sejuani damages, stuns, and freezes target enemy with max Frost stacks. Sejuani's first attack or ability against a frozen enemy deals a portion of their maximum health as damage.
Sejuani throws her True Ice bola which damages, stuns, and freezes the first champion hit based on distance traveled. Long-range bolas leave behind an ice storm that slows enemies, erupting after a brief delay to damage and massively slow enemies except the original target.
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