Nearby enemies that are Isolated from their allies are marked. Kha'zixs abilities have interactions with isolated targets. When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy Champion to deal bonus magic damage and slow. |
Taste Their Fear deals physical damage to a single target. Damage increased on isolated targets. If he chooses to Evolve Reaper Claws, this deals extra bonus damage and a lowered cooldown against isolated targets. Kha'Zix also gains increased range on his basic attacks and Taste Their Fear. |
Kha'Zix fires exploding spikes that deal physical damage to all nearby enemies. Kha'Zix is healed if he is also within the explosion radius. If he chooses to Evolve Spike Racks, Void Spike fires three spikes in a cone and Void Spike's slow effect is increased. Evolved spikes heavily slow isolated targets. |
Kha'Zix leaps to an area, dealing physical damage upon landing. If he chooses to Evolve Wings, Leap's range increases dramatically. Also, on champion kill or assist, Leap's cooldown resets. |
Each rank allows Kha'Zix to evolve one of his abilities, giving it a unique additional effect. When activated, Void Assault stealths Kha'Zix, triggers Unseen Threat, and increases Movement Speed. If he chooses to Evolve Adapative Cloaking, this ability will passively activate while Kha'zix is out of combat and enters a bush for a duration. The effects will persist for a short time after exiting the bush but also has a cooldown per bush. |