Fizz's dexterity allows him to move through units and take less physical damage from basic attacks.
Fizz strikes his target and runs them through, dealing magic damage and applying on hit effects.
Fizz's attacks passively rend his enemies, dealing magic damage over several seconds. When activated Fizz's next basic attack deals bonus magic damage, If the target was bleeding the damage is increased.
Refunds mana and reduces cooldown on kill.
Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
Fizz releases a magical fish toward a location that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed, deals more damage depending on how far the shark was thrown from.
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