Gains a charge of Essence Theft whenever a spell hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell heals her whenever it hits an enemy.
Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. Ahri gains movement speed that decays while her orb is traveling.
Ahri releases three fox-fires, that lock onto and attack nearby enemies.
Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
Ahri dashes forward and fires essence bolts, damaging 3 nearby enemies (prioritizes Champions). Spirit Rush can be cast up to three times before going on cooldown.
|Genji (Heroes of the Storm)|
|Evelynn (League of Legends)|
|Rakan (League of Legends)|
|Tracer (Heroes of the Storm)|
|Akali (League of Legends)|
|Merope (Master X Master)|
|Jinsoyun (Master X Master)|
|Talon (League of Legends)|
|V-Merang (Master X Master)|